
2026
AI Video Depth Estimation
CLI tool that generates depth-map videos from any footage using transformer-based monocular depth estimation, with grayscale + heatmap export modes.
R&D
Lab
Version
2.0
Status
Active
Projects
028
Research & Development
A playground for exploring new technologies, visual techniques, and creative boundaries.
Showing 28 experiments

2026
AI Video Depth Estimation
CLI tool that generates depth-map videos from any footage using transformer-based monocular depth estimation, with grayscale + heatmap export modes.

2025
Tubalytics
Tubalytics is a tool designed to enhance YouTube video metadata using diarized transcripts. It allows users to generate metadata fields, smart templates, relevant tags, and track video performance.

2025
AI Video/Image Upscaler
A Python CLI tool that upscales videos and images using AI super-resolution models with optional audio preservation, and exports to H.264, H.265, ProRes 422/4444.

2025
EZ Gif to WebP
A Python CLI tool that converts videos, GIFs, and images into WebP using ffmpeg + libwebp, with controls for quality, lossless mode, trimming, FPS, looping, and export path defaults.

2021
Art Deco Hotel Hallway
The project features a modeled Art Deco hotel hallway created in Cinema 4D, with texturing and rendering completed in Redshift, utilizing both custom and downloaded materials from Substance Source.

2021
Self Portrait
This project involves a series of photographs processed in RealityCapture to create a mesh, followed by retopology in ZBrush, and final rendering in Cinema 4D with Redshift.

2021
Particle Advection
Particle Advection is an experiment demonstrating particle movement across a grid of pill-shaped meshes using a Cloner object influenced by a particle simulation with advection and turbulence effects.

2021
Dragonslayer Sword from "Berserk"
The project involved modeling the Dragonslayer Sword from "Berserk" in Cinema 4D, texturing in Substance Painter, and rendering with Redshift.

2019
Soft Lighting - Interior Window
This interior window scene was built in Cinema 4D and rendered in Redshift

2019
Minimalistic Interior Bathroom
Modeled in Cinema 4D. Textured with Substance Designer and Redshift. Rendered in Redshift.

2019
Photorealistic Kitchen
Created this kitchen scene in C4D. Rendered in Redshift. Modeled most of the assets, but some (faucet, fridge) were downloaded from turbosquid.

2019
3D Pickle
The project is a 3D pickle modeled in Cinema 4D, with a procedural texture created using Substance Designer.

2019
Medieval Well
This project is a 3D scene of a medieval well created in Cinema 4D, utilizing a Voronoi Fracture Object for the well and assets from Quixel Megascans for the bucket and ground.

2019
3D Tool Bench
This scene was textured in Cinema 4D and rendered with Redshift Render Engine

2019
Wooden Owl Sculpture
The Wooden Owl Sculpture project involved photoscanning a wooden owl statue, retopologizing the mesh in ZBrush, texturing in Substance Painter, and rendering in Cinema 4D with Redshift.

2020
Photorealistic Wooden Spoon
This model was created from scratch in Cinema 4D and textured in Substance Painter.

2020
Photorealistic Baseball Bat
This model was created from scratch in Cinema 4D and textured in Substance Painter.

2018
Demon w/ Caitlin Shortelle
I teamed up with Makeup Artist Lindsey Interrante, Hair Stylist Ashley Sedmak, and Caitlin Shortelle for this demon-inspired photoshoot

2021
Nike AirMax Mock "Algorand"
The project involved creating a mock Nike AirMax shoe for the "SockBot" NFT project using photogrammetry, ZBrush, Substance Painter, Cinema 4D, and Redshift for modeling and texturing.

2018
3D Mock "Sonic the Hedgehog" Cereal
This project was for a fake cereal inspired by the video game "Sonic the Hedgehog. The designs were made in Photoshop, textured and rendered in Cinema 4D and Redshift.

2019
50 Caliber Bullet
Modeled in Cinema 4D using loft nurbs. Textured in Substance Painter. Rendered in Redshift.

2019
Photorealistic Study
This scene was created in Cinema 4D and Redshift Render.

2016
Underwater Shark Attack
This scene was created with a combination of photobashing in Photoshop, and creating a base scene in Cinema 4D

2016
Stranded Astronaut
This piece was inspired by the Brand New album "Deja Entendu". It was created with a combination of photobashing in photoshop, and 3D elements in Cinema 4D

2014
Sugar Skull w/ Katharine McManus
I teamed up with Makeup Artist Lindsey Interrante and Katharine McManus for this Dia De Las Muertas Photoshoot

2020
Prince of all Saiyans - Beer
A mock 3D render of a Dragon Ball Z inspired beer.

2019
Year of the Dragon - 3D Animation
A 3D Rendered Scene of a man approaching a Chinese Restaurant

2021
Brick and Timber Apartment
This apartment was rendered in Cinema 4D and Redshift.
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Paul is focusing on the intersection of technology and creativity. He is a partner at Epicly AI, an AI-powered platform for creating engaging digital content and a Creative Director at Omnislash Visual, a visual branding and design studio.