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3D Rendering

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Wooden Owl Sculpture

Photorealistic 3D Render

The Wooden Owl Sculpture project involved photoscanning a wooden owl statue, retopologizing the mesh in ZBrush, texturing in Substance Painter, and rendering in Cinema 4D with Redshift.

RealityCapture
Pixologic ZBrush
Cinema 4D
Redshift Render
Adobe Photoshop
Substance Painter
paul-melluzzo-owl-0.jpg

This project consisted of photoscanning a wooden owl statue and assembling the point cloud inside Reality Capture. The mesh was then retopologized in ZBrush, textured in Substance Painter, and then rendered in Cinema 4D and Redshift

Handcrafted wooden owl sculpture with detailed feathers and a unique design.

Render Examples

Handcrafted wooden owl figurine with intricate detailing and rich colors.
Intricate wooden sculpture of a bird with detailed feathers and engraved markings.

Photography Examples

Close-up of intricately carved wooden owl feet on a textured base.
Detailed wooden owl sculpture with intricate carvings and vibrant colors, displayed indoors.
Beautifully carved wooden owl sculpture, showcasing intricate details and warm colors in a cozy indoor setting.
Handcrafted wooden owl sculpture with intricate detailing, displayed on a black surface.
Handcrafted wooden owl sculpture with intricate detailing and natural colors

A total of 90 images were captured from every angle to ensure that detail would be translated into the generated texture maps.

Like my other Photogrammetry portfolio items, the lighting is not ideal. I usually don't have access to an evenly lit studio, so I tend to rely on my Photoshop skills to ensure that overall exposure matches and specular highlights are mitigated (since you want your Diffuse/Albedo map to be as evenly lit as possible.)

Diffuse Channel - UV Map

Here is the Diffuse texture map that is outputted by default when photoscanning an object. The mosiac tends to be a mess and not optimal with regards to seams in the 3D object.

Mosaic Diffuse UV Map for Intricate carved wooden sculpture with fish scales and vibrant colors

Here is the result after remeshing and re-projecting the texture on the 3D object. The seams are much more intuitive and easier to hide in the 3D render.

Pixologic Zbrush and Cinema 4D were used to create the UV's and reproject on a less dense mesh (Photogrammetry software exports a high resolution mesh that is not only computationally intensive, but also makes it difficult to animate).

Diffuse UV Map for Intricate carved wooden sculpture with fish scales and vibrant colors

Interested in this experiment?

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Contact

Paul is focusing on the intersection of technology and creativity. He is a partner at Epicly AI, an AI-powered platform for creating engaging digital content and a Creative Director at  Omnislash Visual, a visual branding and design studio.

Email

driventocreatepodcast@gmail.com

Phone

203-693-1275