◇3D Rendering
Wooden Owl Sculpture
Photorealistic 3D Render
The Wooden Owl Sculpture project involved photoscanning a wooden owl statue, retopologizing the mesh in ZBrush, texturing in Substance Painter, and rendering in Cinema 4D with Redshift.

This project consisted of photoscanning a wooden owl statue and assembling the point cloud inside Reality Capture. The mesh was then retopologized in ZBrush, textured in Substance Painter, and then rendered in Cinema 4D and Redshift

Render Examples


Photography Examples





A total of 90 images were captured from every angle to ensure that detail would be translated into the generated texture maps.
Like my other Photogrammetry portfolio items, the lighting is not ideal. I usually don't have access to an evenly lit studio, so I tend to rely on my Photoshop skills to ensure that overall exposure matches and specular highlights are mitigated (since you want your Diffuse/Albedo map to be as evenly lit as possible.)
Diffuse Channel - UV Map
Here is the Diffuse texture map that is outputted by default when photoscanning an object. The mosiac tends to be a mess and not optimal with regards to seams in the 3D object.

Here is the result after remeshing and re-projecting the texture on the 3D object. The seams are much more intuitive and easier to hide in the 3D render.
Pixologic Zbrush and Cinema 4D were used to create the UV's and reproject on a less dense mesh (Photogrammetry software exports a high resolution mesh that is not only computationally intensive, but also makes it difficult to animate).

Interested in this experiment?