◇3D Rendering
Self Portrait
Photogrammetry/3D Render
This project involves a series of photographs processed in RealityCapture to create a mesh, followed by retopology in ZBrush, and final rendering in Cinema 4D with Redshift.

A series of photographs were taken from various angles of my head, which were then processed in RealityCapture to create a mesh from a point cloud. The high-resolution mesh was subsequently imported into ZBrush for retopology and detail re-projection onto a texture set, resulting in a more manageable mesh. Finally, Cinema 4D and Redshift were utilized to produce the final results.

Interested in this experiment?