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3D Rendering

complete

Self Portrait

Photogrammetry/3D Render

This project involves a series of photographs processed in RealityCapture to create a mesh, followed by retopology in ZBrush, and final rendering in Cinema 4D with Redshift.

RealityCapture
Cinema 4D
Redshift
Pixologic ZBrush
paul-melluzzo-melluzi.jpg

A series of photographs were taken from various angles of my head, which were then processed in RealityCapture to create a mesh from a point cloud. The high-resolution mesh was subsequently imported into ZBrush for retopology and detail re-projection onto a texture set, resulting in a more manageable mesh. Finally, Cinema 4D and Redshift were utilized to produce the final results.

Bronze sculpture bust of a man set against a scenic ancient ruins background

Interested in this experiment?

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Contact

Paul is focusing on the intersection of technology and creativity. He is a partner at Epicly AI, an AI-powered platform for creating engaging digital content and a Creative Director at  Omnislash Visual, a visual branding and design studio.

Email

driventocreatepodcast@gmail.com

Phone

203-693-1275